How do you take one of the most popular tabletop games and mash it up into something new? Sam Dunnewold shares a designer commentary for the game Space Train Space Heist!
Thanks for the commentary! I love the Divekick analogy. When you’re playing a one-shot, or a brand-new game, having too many options at once can be overwhelming.
Thanks for the commentary! I love the Divekick analogy. When you’re playing a one-shot, or a brand-new game, having too many options at once can be overwhelming.